
new blocks that may now spawn: shroomlight, ancient debris, crying obsidian, nether gold ore, blackstone, gilded blackstone, warped wart block, soul soil, basalt, nylium. added odd chests that may include: any plant, mushroom, seed or sapling, fruit or vegetable, dye, and most spawn eggs.
added musical chests that may contain any music disc. added monster parties that may now appear from phase 3 onwards. added settings menu for changing languages, skipping phases and respawning the end portal. Release 2.0.0 is the first true update since release 1.1.1, and all changes mentioned in the changelog are changes from release 1.1.1. This changelog includes all changes from the releases Beta 1 to Beta 3. removed the following items from chest loottables: flint, gold nuggets, iron nuggets, mushroom stew. removed the following blocks from being spawned by the infinite block: coal block, emerald block, gold block, iron block, lapis block, redstone block. increased the block destruction caused by newly spawned monster parties. a message gets shown in chat if a monster guard despawns after 7.5 minutes. mobs from monster parties are now automatically killed after 7.5 minutes instead of 5 minutes. villagers and wandering traders now spawn with a name randomly chosen from 52 names. dolphins, fishes and squids spawned now received 10 seconds of resistance to prevent them dying right away. reduced amount of polar bears and pandas spawning. gift of phase 4 was changed: added trident, but removed pufferfish or tropical fish buckets. halved amount of snow blocks spawning in phase 4. decreased block amounts in first phases and increased block amounts in later phases. weather is now clear for at least the first 1000 blocks mined from the infinite block. Provide pleasing visuals, despite using only two different particle effects. Keep all resources as renewable as possible No numbers- players shouldn't try to minmax everything No GUIs- interact with everything in-world No pipes, wires, etc- they're boring and overdone
The mod focuses on automation, but without elements that make it feel grindy- systems can be thought out and designed, rather than built blindly from blueprints in JEI or a wiki. Gameplay is centered around creating magical flowers and devices using Mana, the power of the earth.īotania is fully playable as a standalone mod (and is designed as such), but it functions just well in conjunction with other mods. Botania is a tech mod themed around natural magic.